Sunday, February 02, 2020
House of Affects—time, immersion and play in digital design for spatially-experienced narrative
- Eduardo Condorcet, Giorgos Artopoulos -
Philosophers and architects have been investigating how human presence is integrated into ‘constructed realities’for many years. Architects now need to look to cinema for ways of connecting disparate spaces and relating them through movement, and in time. Framing interactive experience with the help of Stanislavskian categories and building story-blocks into games, brings narrative, dramatic and emotional‘added value’ to the process of immersion in cinematic fiction. By prototyping an easily-adaptable model of architecture for audiovisual space, the experimental project House of Affects aims to create a matrix of construction for spaces for cinematic interactive experience.
Digital Creativity
Volume 17, 2006 - Issue 4
Taylor & Francis Group
Giorgos Artopoulos & Eduardo Condorcet (2006) House of Affects—time, immersion and play in digital design for spatially-experienced interactive narrative, Digital Creativity, 17:4, 213-220, DOI: 10.1080/14626260601074110
#computational design, #interactive, #cinematic experience, #spatialised audiovisual drama, #synthetic environments
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